WARDOGS vehicles are not spawned on timers and cannot be found on the map. You buy them with in-match cash from the same purchase interface you use for weapons and attachments.

Recorded prices run from $500 for the cheapest quad bike up to $18,000 for an attack helicopter. Access is gated by three separate progression tracks: Driver level for ground vehicles, Pilot level for aircraft, and your overall Wardog level for tanks and artillery.

Armoured transport at an industrial checkpoint — AI concept illustrationAI concept art
Ground supportArmour and transport give a squad new ways to move and support an objective.Original AI concept illustration; not gameplay footage.

Vehicles are a purchase, not a pickup

This is the structural difference from most large-scale shooters and the thing new players get wrong most often. There is no vehicle spawn to race for and no respawn timer to memorise.

Everything comes out of the same cash balance as your rifle, your attachments and your ammunition. Buying a helicopter is a decision about your economy, not a matter of arriving somewhere first.

The developer describes mid-match vehicle purchasing as a core part of the design, which is why timing your purchase is a genuine tactical choice rather than an afterthought.

What is in the game

The vehicle roster spans ground and air, and includes civilian vehicles alongside dedicated military platforms.

  • ATVsCheap fast quad bikes for getting to the zone quickly.
  • APCsArmoured personnel carriers for moving a squad under protection.
  • Main battle tanksHigh-cost armour gated behind overall Wardog level.
  • HelicoptersBoth transport types and light attack types.
  • Civilian vehiclesUnarmoured transport available cheaply.
  • ArtilleryIndirect fire, gated behind Wardog level alongside tanks.

Fixed-wing jets are described as planned content rather than something currently in the game.

Known prices

The figures below are the prices that have been recorded. They give a sense of the range rather than a complete price list, and balance patches can change them.

VehicleCost
Bobcat (ATV)$500
MH-6 (light transport helicopter)$6,250
AH-6M Miniguns (light attack helicopter)$7,000
Havoc (attack helicopter)$18,000

Three separate unlock tracks

Vehicle access is not one shared unlock list. Ground vehicles are tied to your Driver level, aircraft to your Pilot level, and tanks and artillery to your overall Wardog level.

This has a practical consequence worth planning around: levelling Pilot does nothing for your tank access, and vice versa. If you want a specific vehicle, you need to know which track gates it.

Tanks and artillery being tied to the overall level makes them the slowest to reach, since that level is fed by all six tracks combined rather than by any single one.

Utility helicopter banking above a forested river valley — AI concept illustrationAI concept art
Take to the airAir and ground roles ask for different skills and a different spending plan.Original AI concept illustration; not gameplay footage.

Ammunition is a separate purchase

Buying a vehicle does not arm it. Ammunition is bought separately, and this catches out a lot of players who spend everything on the platform itself.

Committing $18,000 to an attack helicopter and then discovering you cannot afford to load it is an expensive lesson. Budget for both before you commit to the purchase.

The same principle applies on foot, where leaving the armoury with only the magazine already in your gun is the equivalent mistake.

Vehicles as an income source

Drivers and pilots earn by moving teammates and supplies, which makes logistics a genuine earning strategy rather than a favour to the team.

That income is continuous rather than burst-based. Transport work pays steadily throughout a match in a way that hunting kills does not.

It also compounds with the Hot Zone multiplier, since income earned inside that area is doubled like everything else.

What to buy and when

Light attack helicopters are widely regarded as the value pick. At $7,000 the AH-6M sits far below the $18,000 Havoc while still providing real air presence, making it the practical mid-game option.

Tanks and artillery are high-cost, high-impact units that demand overall level progression to reach. They are late-game purchases in every sense.

Cheap ground vehicles are underrated. A $500 quad that gets you to the active Control Zone quickly pays for itself in scoring time, which is what the match is actually decided on.

Before you spend big

Learn to operate the vehicle before you take responsibility for other people in it. Taking a full squad up in a helicopter you cannot fly deletes several teammates at once and costs you the purchase.

Remember that cash persists between matches, so an expensive loss is not confined to the round it happened in. The rebuy comes out of your long-term balance.

Prices and unlock requirements can shift with balance patches, so check the official patch notes if a specific figure matters to your plan.

Why buying beats spawning

Timer-based vehicle spawns reward whoever is standing in the right place when the clock runs out. Purchasing replaces that race with an economic decision, which changes how a match plays.

It means vehicle availability tracks how well your team has been earning rather than who sprinted to a spawn point. A team playing the objective and generating income can field armour a team farming kills cannot afford.

It also means a vehicle loss is a financial event. Because cash persists between matches, writing off an expensive helicopter follows you into the next round.

Fitting vehicles into your economy

The price spread is wide enough that vehicles occupy completely different economic tiers. A $500 quad is an impulse purchase; an $18,000 attack helicopter is a significant commitment of a persistent balance.

Since income is doubled inside the Hot Zone, the earning that funds an expensive vehicle happens fastest where the fighting is heaviest, which is its own kind of trade-off.

The practical sequencing for most players is cheap transport early to reach the zone quickly, light attack aircraft in the mid game, and armour once the overall Wardog level allows it.

Vehicle questions answered

Short answers to the things people search for about vehicles.

  • Where do vehicles spawn?They do not. You buy them with in-match cash.
  • What are the spawn timers?There are none, because there are no spawns.
  • What is the cheapest vehicle?The Bobcat ATV at $500.
  • What is the most expensive?The Havoc attack helicopter at $18,000.
  • Why can I not buy a tank?Tanks and artillery are gated behind your overall Wardog level.
  • Are there jets?Fixed-wing aircraft are described as planned content, not current.
  • Does the price include ammo?No. Ammunition is bought separately.

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